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Bad Hotel is a Lucky Frame project.
One of a series of music games we developed for iPhone and iPad, Bad Hotel is an interactive music system combined with a strategic tower defense game. You play as the hapless manager of a hotel whose owner is looking to collect insurance money.
I designed and implemented the generative music system, which was developed using Pure Data.
Bad Hotel was nominated for a prestigious Independent Games Festival award for Best Audio, and won the Scottish BAFTA for Best Game in 2012. Additionally it received extremely positive reviews, with The Guardian calling it “an unlikely work of minimalist art”.
More information can be found on the official Bad Hotel website.